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3D Model Editor

The 3D Model Editor allows you to configure physical, body-mounted 3D models for custom items. These models appear on the player when the item is equipped in an accessory slot.

Accessing the Editor

From the main Custom Item Editor (/edit gui <item>), click the 3D Model Settings button located at slot 43 (Armor Stand icon).

A live preview of your configured 3D model appears directly in the very top slot (Slot 4) if you're running Minecraft 1.21.4+.

Available Settings

The GUI provides options to tweak exactly how and when the model renders:

Button Function Description
Toggle Model Enable/Disable Turns the 3D model feature on or off entirely for this item.
Material Set Material The base material of the model item (e.g., LEATHER_HORSE_ARMOR, DIAMOND_HELMET).
Model Data Set CustomModelData The integer value for CustomModelData matching your resource pack (Minecraft 1.21.2 and below).
Item Model Set Item Model Set a Minecraft 1.21.4+ itemModel component formatted as namespace:key.
Pitch Down Set Down Limit The downward angle threshold (e.g., 30.0). If the player looks down past this angle, the model hides so it doesn't block their view.
Pitch Up Set Up Limit The upward angle threshold. Hides the model if the player looks too far up.

Player Toggles

While you configure the default layout here, players have the ultimate choice on visibility. By opening their Accessory GUI (/baubles) and Right-Clicking an equipped accessory, they can toggle the 3D model on and off for their specific instance of the item.