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Your First Accessory

This guide walks you through creating your first custom accessory item using the in-game editor.

Prerequisites

  • CuriosPaper installed and running
  • Operator permissions (or curiospaper.edit permission)
  • The item-editor feature enabled in config.yml (enabled by default)

Step 1: Create the Item

Run the following command:

/edit create speed_ring

This creates a new custom item with the ID speed_ring and opens the Edit GUI.

Edit GUI showing a new item with all property buttons

Step 2: Configure the Item

In the Edit GUI, you can set:

  1. Display Name — Click the name tag to set a custom name (e.g., &6Ring of Swiftness)
  2. Material — Click the material slot to change the base item (e.g., GOLD_NUGGET)
  3. Slot Type — Click the slot type button and select ring
  4. Lore — Add description lines
  5. Custom Model Data — Set an integer for custom textures (optional)

Edit GUI after configuring item properties

Step 3: Add an Ability

  1. In the Edit GUI, click the Abilities button (potion icon)
  2. This opens the Ability Editor
  3. Set the following:
    • Trigger: WHILE_EQUIPPED
    • Effect Type: POTION_EFFECT
    • Effect Name: SPEED
    • Amplifier: 0 (Speed I)
    • Duration: 100 (5 seconds, refreshes continuously)

Ability Editor with speed ability configured

Step 4: Add a Recipe

  1. In the Edit GUI, click the Recipes button
  2. This opens the Recipe Editor
  3. Choose Shaped recipe type
  4. Arrange ingredients in the 3×3 grid:
   G G
   G D G
   G G

G = GOLD_INGOT, D = DIAMOND

Step 5: Test It

  1. Craft the item using the recipe you defined
  2. Open the accessory GUI with /baubles
  3. Click on the Ring Slots category
  4. Place your Ring of Swiftness into an empty ring slot
  5. You should receive the Speed I effect!

Ring of Swiftness equipped in ring slot with Speed effect active

Step 6: Give the Item

You can also give the item directly:

/edit give speed_ring
/edit give speed_ring PlayerName 3

Congratulations!

You've created your first custom accessory with an ability and a recipe. Explore the Systems section to learn about all the features available.